Welcome to CultureHack 2024!

CultureHack 2024 is here to ignite your creativity! Hosted by KCL Tech in collaboration with KCL Enactus, this unique hackathon invites students from diverse backgrounds to design digital solutions that reshape the arts and creative industries.

Working closely with the Department of Culture, Media and Creative Industries (CMCI), selected CMCI students will propose real-world challenges and ideas for enhancing the digital landscape of the cultural sector. These ideas will then be handed over to KCL Tech to assemble interdisciplinary teams of participants.

How It Works:

Each CMCI student will pitch a visionary project concept centered on transforming cultural experiences or addressing industry challenges. From these ideas, teams of 4 will be created, with each team guided by the original CMCI student who proposed the project.

Teams will have 7 hours to develop a compelling proof of concept, which could take the form of:

  • A detailed Figma design
  • An interactive app prototype
  • A well-researched slide deck
  • Any creative solution that brings the idea to life

Teams will present their concepts in a pitch session, showcasing their vision and approach for a digital cultural innovation.

Requirements

To qualify for judging, each team must submit the following:

  1. Proof of Concept

    • A digital representation of the project idea, which can take the form of:
      • A Figma design showcasing user interfaces and interactions.
      • A prototype app (even if non-functional) to visualize key features and user flows.
      • A slide deck that clearly presents the concept, including target audience, problem statement, solution, and potential impact.
      • Any other creative solution format that demonstrates the project’s core functionality and design.
  2. Pitch Presentation (2-4 minutes)

    • Teams will present their project to the judges. The pitch should cover:
      • Problem Statement: The cultural challenge being addressed.
      • Solution Overview: Key features of the proposed digital solution.
      • Design/Development Choices: Explanation of chosen design elements, mockups, or prototypes.
      • Potential Impact: How the solution could benefit or transform the cultural sector.

Hackathon Sponsors

Prizes

£100 in prizes
Winning Project
1 winner

The winning team will receive Amazon gift cards as part of their prize package, awarded to both the participants and the CMCI student who proposed the project idea.

4 Amazon Gift Cards for the team members
1 Amazon Gift Card for the CMCI student supervisor

Wildcard Winners
3 winners

In addition, winning teams may receive a unique opportunity to join Enactus’s incubator program as “Wildcard Winners,” offering mentorship, resources, and support to further develop their project ideas. This incubation experience allows winning projects to move from concept to impactful solutions in the real world.

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Katya Hunter

Katya Hunter
President / KCL Tech

Jumaimah Begum

Jumaimah Begum
Co-Head of Events / Enactus KCL

Dr. Mabel Machado

Dr. Mabel Machado
Lecturer / Culture, Media, and Creative Industries

Dr. Lauren England

Dr. Lauren England
Lecturer / Culture, Media, and Creative Industries

Waseef Khan

Waseef Khan
Hackathon Manager / KCL Tech

Judging Criteria

  • Creativity and Social Innovation (20 points)
    How unique and innovative is your solution? Does it offer fresh approaches or new ideas for addressing social issues within the cultural and creative industries? - Consider the originality of the concept - Evaluate the potential for transformative impact
  • Feasibility and Sustainability (20 points)
    Is the project realistic and achievable? Can it be implemented & scaled effectively with available resources? Does it have potential for long-term impact? - Assess the practicality of implementation - Examine the scalability and long-term viability
  • Social Impact and Relevance (25 points)
    How well does the project address a real social problem? Does it provide significant value & potential for positive impact in the community and/or creative industries?
  • User Experience and Inclusivity (15 points)
    Is the design intuitive, user-friendly, and accessible to diverse audiences? Does it prioritize inclusivity and consider the needs of various stakeholders?
  • Pitch and Presentation (4 minutes, 20 points)
    How effectively is the idea communicated? Does the pitch explain the project's social value and potential impact? Does it demonstrate a deep understanding of the cultural context and target audience?

Questions? Email the hackathon manager

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